SFI Working Paper Abstract
2001
| Title: | Chaos in Learning a Simple Two-Person Game |
| Author(s): | Yuzuru Sato, Eizo Akiyama, and J. Doyne Farmer |
| Files: | [gzipped postscript] [postscript] [pdf] |
| Paper #: | 01-09-049 |
| Abstract: | We investigate the problem of learning to play a generalized rock-paper-scissors game. Each player attempts to improve her average score by adjusting the frequency of the three possible responses. For the zero-sum case the learning process displays Hamiltonian chaos. The learning trajectory can be simple or complex, depending on initial conditions. For the nonzero-sum case it shows chaotic transients. This is the first demonstration of chaotic behavior for learning in a basic two-person game. As we argue here, chaos provides an important self-consistency condition for determining when adaptive players will learn to behave as though they were fully rational. |


